Players can change the voice recognition system that is used (Vosk or Windows), as well as the voice recognition language. Voice recognition is used for recognition of phrases said by the player to elicit reactions from the ghost. There is currently a known issue where one or more players may not be able to hear others through global chat at random. One player using global chat will not attract the ghost to other players, regardless of if the speaker is inside or outside the investigation area. Doing this will also cause a static noise to be played for all players in lieu of any microphone audio. Using global chat within 9 metres of a ghost (2.5 metres for a Yokai) during a hunt will attract the ghost to the player, regardless of whether the player is speaking or not. Dead players can hear living players through global chat. Global chat cannot be used by dead players or in the lobby. Global chat can only be activated via push-to-talk. The VR walkie-talkie will automatically return onto the belt when dropped. Voice through global chat will be muffled in a manner similar to a walkie-talkie. Global chat can be activated by pressing the global chat (default: B on keyboard) button, or by grabbing the walkie-talkie when using VR headsets. Global chat allows the player to communicate to all players on-site, regardless of their location. There are several bugs that could occur where living players can also hear dead players, or dead players cannot hear each other clearly.ĭuring a hunt, any noise transmitted through the microphone that is loud enough (when local chat is enabled) will attract the ghost if it is within 9 metres (or 2.5 metres for a Yokai) of the player on the same floor. Players that are inside versus outside a buildingĭead players can hear living players. ![]() Players in different locations may hear local chat as being muffled: This setting can be adjusted via the settings in the journal or in the main menu. A throat-clearing sound can also be heard when toggling a rising tone when toggling on and a falling tone when toggling off. A microphone icon in the bottom-left corner of the screen will light up when the game is listening. On/Off toggle: The local chat button is used to toggle open mic on or off.Voice activation: The game will always hear the player this is also known as open mic.Push-to-talk: The game will hear the player while they hold the local chat (default: V on keyboard) button.There are three settings available for players to communicate through: Players can hear one another up to 20 metres away, though in reality this distance is usually shorter due to volume fall-off. ![]() Phasmophobia uses the Photon Voice voice chat system. ![]() Player chat is used to communicate between players.
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